AtmosphereModule
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atmosphereSunIntensity
How intense should the sun appear in the sky.
Also affects general atmosphere brightness.
Default value of 1 matches Timber Hearth.
If not set, this will be determined based off the distance to the sun.
fogDensity
How dense the fog is, if you put fog.
fogSize
Radius of fog sphere, independent of the atmosphere. This has to be set for there to be fog.
fogRampPath
Relative filepath to the fog color ramp texture, if you put fog.
x axis is angle to sun (left at midnight, right at noon), y axis is distance to camera (close at bottom, far at top).
Optional. If you set fogTint, a default fog ramp will be tinted for you.
hasOxygen
Lets you survive on the planet without a suit.
hasTrees
Does this planet have trees? This will change the notification from "Oxygen tank refilled" to "Trees detected, oxygen tank refilled".
hasRain
Does this planet have rain?
This is equivalent to effects of setting a rain particle/vection field, rain audio volume, and visor effect volume, combined for convenience.
For more control over the rain, use those individual components.
size
Scale height of the atmosphere
useAtmosphereShader
Whether we use an atmospheric shader on the planet. Doesn't affect clouds, fog, rain, snow, oxygen, etc. Purely
visual.
hasShockLayer
Whether this atmosphere will have flames appear when your ship goes a certain speed.
minShockSpeed
Minimum speed that your ship can go in the atmosphere where flames will appear.
maxShockSpeed
Maximum speed that your ship can go in the atmosphere where flames will appear at their brightest.
allowShipAutoroll
Will the ship automatically try to orient itself to face upwards while in this volume?