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CloudInfo

Schema Type: JSON Type: object

No Description Found

cloudsPrefab

Type: CloudPrefabType

Should these clouds be based on Giant's Deep's banded clouds, or the Quantum Moon's non-banded clouds?

See Definitions/CloudPrefabType

capPath

Type: string

Relative filepath to the cloud cap texture, if the planet has clouds.


fluidType

Type: NHFluidType Default: cloud

Fluid type for sounds/effects when colliding with this cloud.

See Definitions/NHFluidType

hasLightning

Type: boolean

Add lightning to this planet like on Giant's Deep.


innerCloudRadius

Type: number

Radius from the center to the inner layer of the clouds.


lightningGradient

Type: array

Colour gradient of the lightning, time is in seconds.

Items

Type: MGradient

No Description Found

See Definitions/MGradient

outerCloudRadius

Type: number

Radius from the center to the outer layer of the clouds.


rampPath

Type: string

Relative filepath to the cloud ramp texture, if the planet has clouds. If you don't put anything here it will be
auto-generated.


texturePath

Type: string

Relative filepath to the cloud texture, if the planet has clouds.


tint

Type: MColor

Colour of the inner cloud layer.

See Definitions/MColor

unlit

Type: boolean

If the top layer shouldn't have shadows. Set to true if you're making a brown dwarf for example.


rotationSpeed

Type: number Default: 0

How fast the clouds will rotate relative to the planet in degrees per second.