Star System Schema
Configuration for a specific star system
name
Unique name of your system. If not specified, the file name (without the extension) is used.
freeMapAngle
In this system should the player be able to rotate their map camera freely or be stuck above the plane of the solar system?
returnToSolarSystemWhenTooFar
When well past the furthest orbit, should the player be summoned back to the star?
farClipPlaneOverride
An override value for the far clip plane. Allows you to see farther.
canEnterViaWarpDrive
Whether this system can be warped to via the warp drive. If you set `factRequiredForWarp`, this will be true.
Does NOT effect the base SolarSystem. For that, see `canExitViaWarpDrive` and `factRequiredToExitViaWarpDrive`
factRequiredForWarp
The FactID that must be revealed before it can be warped to. Don't set `canEnterViaWarpDrive` to `false` if
you're using this, because it will be overwritten.
canExitViaWarpDrive
Can you use the warp drive to leave this system? If you set `factRequiredToExitViaWarpDrive`
this will be true.
factRequiredToExitViaWarpDrive
The FactID that must be revealed for you to warp back to the main solar system from here. Don't set `canWarpHome`
to `false` if you're using this, because it will be overwritten.
destroyStockPlanets
Do you want a clean slate for this star system? Or will it be a modified version of the original.
enableTimeLoop
Should the time loop be enabled in this system?
loopDuration
The duration of the time loop in minutes. This is the time the sun explodes. End Times plays 85 seconds before this time, and your memories get sent back about 40 seconds after this time.
mapRestricted
Should the player not be able to view the map in this system?
startHere
Set to `true` if you want to spawn here after dying, not Timber Hearth. You can still warp back to the main star system.
respawnHere
Set to `true` if you want the player to stay in this star system if they die in it.
GlobalMusic
Replace music that plays globally
Vessel
Configure warping to this system with the vessel
entryPositions
Manually layout ship log entries in detective mode
initialReveal
A list of fact IDs to reveal when the game starts.
Items
No Description Found
shipLogStartingPlanetID
The planet to focus on when entering the ship log for the first time in a loop. If not set this will be the planet at navtigation position (1, 0)
curiosities
List colors of curiosity entries
extras
Extra data that may be used by extension mods
$schema
The schema to validate with