Star System Schema
Configuration for a specific star system
In this system should the player be able to rotate their map camera freely or be stuck above the plane of the solar system?
When well past the furthest orbit, should the player be summoned back to the star?
An override value for the far clip plane. Allows you to see farther.
Whether this system can be warped to via the warp drive. If you set factRequiredForWarp, this will be true.
Do you want a clean slate for this star system? Or will it be a modified version of the original.
Should the time loop be enabled in this system?
The FactID that must be revealed before it can be warped to. Don't set `canEnterViaWarpDrive` to `false` if
you're using this, because it will be overwritten.
The duration of the time loop in minutes. This is the time the sun explodes. End Times plays 85 seconds before this time, and your memories get sent back about 40 seconds after this time.
Should the player not be able to view the map in this system?
Customize the skybox for this system
Set to `true` if you want to spawn here after dying, not Timber Hearth. You can still warp back to the main star system.
Set to `true` if you want the player to stay in this star system if they die in it.
The audio that will play when travelling in space. Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list.
Configure warping to this system with the vessel
Manually layout ship log entries in detective mode
No Description FoundSee Definitions/EntryPositionInfo
A list of fact IDs to reveal when the game starts.
No Description Found
List colors of curiosity entries
No Description FoundSee Definitions/CuriosityColorInfo
Extra data that may be used by extension mods
The schema to validate with