DialogueNode
No Description Found
Name
                        The name of this dialogue node
                    
EntryCondition
                        The condition that needs to be met in order for the dialogue to begin at this node. There must
                        be one node that has a value of `DEFAULT`
                    
Randomize
                        When used with multiple Dialogues, the node will choose a random one to show
                    
Dialogue
                        The dialogue to show to the player
                    
RevealFacts
                        Facts to reveal when the player goes through this dialogue node
                    
SetPersistentCondition
                        Set a new persistent condition that will last indefinitely in the current save, unless cancelled
                        or deleted
                    
SetCondition
                        Set a new condition that will only last for the current loop
                    
DisablePersistentCondition
                        Disable a set persistent condition from the current save
                    
DialogueTargetShipLogCondition
                        A ship log fact that must be revealed in order to proceed to the `DialogueTarget`
                    
DialogueTarget
                        The name of the `DialogueNode` to go to after this node. Mutually exclusive with
                        `DialogueOptionsList` here
                    
DialogueOptionsList
                        A list of options to show to the player once the character is done talking