DialogueNode
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Name
The name of this dialogue node
EntryCondition
The condition that needs to be met in order for the dialogue to begin at this node. There must
be one node that has a value of `DEFAULT`
Randomize
When used with multiple Dialogues, the node will choose a random one to show
Dialogue
The dialogue to show to the player
RevealFacts
Facts to reveal when the player goes through this dialogue node
SetPersistentCondition
Set a new persistent condition that will last indefinitely in the current save, unless cancelled
or deleted
SetCondition
Set a new condition that will only last for the current loop
DisablePersistentCondition
Disable a set persistent condition from the current save
DialogueTargetShipLogCondition
A ship log fact that must be revealed in order to proceed to the `DialogueTarget`
DialogueTarget
The name of the `DialogueNode` to go to after this node. Mutually exclusive with
`DialogueOptionsList` here
DialogueOptionsList
A list of options to show to the player once the character is done talking