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Rotation of the object
Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.
Defaults to true for geysers, tornados, and volcanoes, and false for everything else.
Position of the object
The relative path from the planet to the parent of this object. Optional (will default to the root sector).
Whether the positional and rotational coordinates are relative to parent instead of the root planet object.
An optional rename of this object
Alternative to setting the position. Will choose a random place at this elevation.
The height of this tornado.
The colour of the tornado.
What type of cyclone should this be? Upwards and downwards are both tornados and will push in that direction.
Angular distance from the starting position that it will wander, in terms of the angle around the x-axis.
Angular distance from the starting position that it will wander, in terms of the angle around the z-axis.
The rate at which the tornado will wander around the planet. Set to 0 for it to be stationary. Should be around
The maximum distance at which you'll hear the sounds of the cyclone. If not set it will scale relative to the size of the cyclone.
Fluid type for sounds/effects when colliding with this tornado.
The type of hazard for this volume. Leave empty for this tornado to not be hazardous.
The amount of damage you will take per second while inside this tornado. Only used it hazardType is set.
The type of damage you will take when you first touch this volume. Leave empty for this tornado to not cause damage on first contact.
The amount of damage you will take when you first touch this volume. Only relevant if firstContactDamageType is set.