TornadoInfo
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alignRadial
Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.
Defaults to true for geysers, tornados, and volcanoes, and false for everything else.
isRelativeToParent
Whether the positional and rotational coordinates are relative to parent instead of the root planet object.
parentPath
The relative path from the planet to the parent of this object. Optional (will default to the root sector).
rename
An optional rename of this object
elevation
Alternative to setting the position. Will choose a random place at this elevation.
height
The height of this tornado.
type
What type of cyclone should this be? Upwards and downwards are both tornados and will push in that direction.
wanderDegreesX
Angular distance from the starting position that it will wander, in terms of the angle around the x-axis.
wanderDegreesZ
Angular distance from the starting position that it will wander, in terms of the angle around the z-axis.
wanderRate
The rate at which the tornado will wander around the planet. Set to 0 for it to be stationary. Should be around
0.1.
audioDistance
The maximum distance at which you'll hear the sounds of the cyclone. If not set it will scale relative to the size of the cyclone.
fluidType
Fluid type for sounds/effects when colliding with this tornado.
hazardType
The type of hazard for this volume. Leave empty for this tornado to not be hazardous.
damagePerSecond
The amount of damage you will take per second while inside this tornado. Only used it hazardType is set.
firstContactDamageType
The type of damage you will take when you first touch this volume. Leave empty for this tornado to not cause damage on first contact.
firstContactDamage
The amount of damage you will take when you first touch this volume. Only relevant if firstContactDamageType is set.