SingularityModule
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alignRadial
Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.
Defaults to true for geysers, tornados, and volcanoes, and false for everything else.
isRelativeToParent
Whether the positional and rotational coordinates are relative to parent instead of the root planet object.
parentPath
The relative path from the planet to the parent of this object. Optional (will default to the root sector).
rename
An optional rename of this object
curve
Scale this object over time
pairedSingularity
The uniqueID of the white hole or black hole that is paired to this one. If you don't set a value, entering will kill
the player
uniqueID
The uniqueID of this white hole or black hole. If not set it will default to the name of the planet
horizonRadius
Radius of the event horizon (solid part)
distortRadius
Radius of the distortion effects. Defaults to 2.5 * horizonRadius
targetStarSystem
If you want a black hole to load a new star system scene, put its name here.
spawnPointID
If this is a black hole loading a new star system, set the ID of the spawn point you want to use
Otherwise, will use the default spawn
type
Type of singularity (white hole or black hole)
hasWarpEffects
Whether a black hole emits blue particles upon warping. It doesn't scale, so disabling this for small black holes is recommended
renderQueueOverride
Optional override for the render queue. If the singularity is rendering oddly, increasing this to 3000 can help