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SignalInfo

Schema Type: JSON Type: object

No Description Found

audio

Type: string

The audio to use. Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list.


minDistance

Type: number

At this distance the sound is at its loudest.


maxDistance

Type: number Default: 5

The sound will drop off by this distance (Note: for signals, this only effects when it is heard aloud and not via the signalscope).


volume

Type: number Default: 0.5

How loud the sound will play


position

Type: MVector3

Position of the object

See Definitions/MVector3

parentPath

Type: string

The relative path from the planet to the parent of this object. Optional (will default to the root sector).


isRelativeToParent

Type: boolean

Whether the positional and rotational coordinates are relative to parent instead of the root planet object.


rename

Type: string

An optional rename of this object


detectionRadius

Type: number Minimum: 0

How close the player must get to the signal to detect it. This is when you get the "Unknown Signal Detected"
notification.


frequency

Type: string

The frequency ID of the signal. The built-in game values are `Default`, `Traveler`, `Quantum`, `EscapePod`,
`Statue`, `WarpCore`, `HideAndSeek`, and `Radio`. You can also put a custom value.


identificationRadius

Type: number Minimum: 0Default: 10

How close the player must get to the signal to identify it. This is when you learn its name.


insideCloak

Type: boolean

Only set to `true` if you are putting this signal inside a cloaking field.


name

Type: string

The unique ID of the signal.


onlyAudibleToScope

Type: boolean Default: true

`false` if the player can hear the signal without equipping the signal-scope.


reveals

Type: string Default:

A ship log fact to reveal when the signal is identified.


sourceRadius

Type: number Default: 1

Radius of the sphere giving off the signal.