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The audio to use. Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list.
At this distance the sound is at its loudest.
The sound will drop off by this distance (Note: for signals, this only effects when it is heard aloud and not via the signalscope).
How loud the sound will play
Position of the object
The relative path from the planet to the parent of this object. Optional (will default to the root sector).
Whether the positional and rotational coordinates are relative to parent instead of the root planet object.
An optional rename of this object
How close the player must get to the signal to detect it. This is when you get the "Unknown Signal Detected"
The frequency ID of the signal. The built-in game values are `Default`, `Traveler`, `Quantum`, `EscapePod`,
`Statue`, `WarpCore`, `HideAndSeek`, and `Radio`. You can also put a custom value.
How close the player must get to the signal to identify it. This is when you learn its name.
Only set to `true` if you are putting this signal inside a cloaking field.
The unique ID of the signal.
`false` if the player can hear the signal without equipping the signal-scope.
A ship log fact to reveal when the signal is identified.
Radius of the sphere giving off the signal.