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SignalInfo

Schema Type: JSON Type: object

No Description Found

audio

Type: string

The audio to use. Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list.


minDistance

Type: number

At this distance the sound is at its loudest.


maxDistance

Type: number Default: 5

The sound will drop off by this distance (Note: for signals, this only effects when it is heard aloud and not via the signalscope).


volume

Type: number Default: 0.5

How loud the sound will play


position

Type: MVector3

Position of the object

See Definitions/MVector3

isRelativeToParent

Type: boolean

Whether the positional and rotational coordinates are relative to parent instead of the root planet object.


parentPath

Type: string

The relative path from the planet to the parent of this object. Optional (will default to the planet's root sector).


sectorPath

Type: string

The relative path from the planet to the sector that this object will be linked to. The special value "auto" will use the most specific sector in the parent path. Optional (will default to the planet's root sector).


rename

Type: string

An optional rename of this object


detectionRadius

Type: number Minimum: 0

How close the player must get to the signal to detect it. This is when you get the "Unknown Signal Detected"
notification.


frequency

Type: string

The frequency ID of the signal. The built-in game values are `Default`, `Traveler`, `Quantum`, `EscapePod`,
`Statue`, `WarpCore`, `HideAndSeek`, and `Radio`. You can also put a custom value.


identificationRadius

Type: number Minimum: 0Default: 10

How close the player must get to the signal to identify it. This is when you learn its name.


insideCloak

Type: boolean

Only set to `true` if you are putting this signal inside a cloaking field.


name

Type: string

The unique ID of the signal.


onlyAudibleToScope

Type: boolean Default: true

`false` if the player can hear the signal without equipping the signal-scope.


reveals

Type: string Default:

A ship log fact to reveal when the signal is identified.


sourceRadius

Type: number Default: 1

Radius of the sphere giving off the signal.