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ScatterInfo

Schema Type: JSON Type: object

No Description Found

assetBundle

Type: string

Relative filepath to an asset-bundle


count

Type: integer

Number of props to scatter


offset

Type: MVector3

Offset this prop once it is placed

See Definitions/MVector3

path

Type: string

Either the path in the scene hierarchy of the item to copy or the path to the object in the supplied asset bundle


rotation

Type: MVector3

Rotate this prop once it is placed

See Definitions/MVector3

scale

Type: number Default: 1

Scale this prop once it is placed


stretch

Type: MVector3

Scale each axis of the prop. Overrides `scale`.

See Definitions/MVector3

seed

Type: integer

The number used as entropy for scattering the props


minHeight

Type: null or number

The lowest height that these object will be placed at (only relevant if there's a heightmap)


maxHeight

Type: null or number

The highest height that these objects will be placed at (only relevant if there's a heightmap)


preventOverlap

Type: boolean Default: true

Should we try to prevent overlap between the scattered details? True by default. If it's affecting load times turn it off.


keepLoaded

Type: boolean

Should this detail stay loaded even if you're outside the sector (good for very large props)