ScatterInfo
No Description Found
assetBundle
Relative filepath to an asset-bundle
count
Number of props to scatter
path
Either the path in the scene hierarchy of the item to copy or the path to the object in the supplied asset bundle
scale
Scale this prop once it is placed
seed
The number used as entropy for scattering the props
minHeight
The lowest height that these object will be placed at (only relevant if there's a heightmap)
maxHeight
The highest height that these objects will be placed at (only relevant if there's a heightmap)
preventOverlap
Should we try to prevent overlap between the scattered details? True by default. If it's affecting load times turn it off.
keepLoaded
Should this detail stay loaded even if you're outside the sector (good for very large props)
parentPath
The relative path from the planet to the parent of this object. Optional (will default to the root sector). This parent should be at the position where you'd like to scatter (which would usually be zero).