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ProjectionTotemInfo

Celestial Body Schema / Definitions / ProjectionTotemInfo
Schema Type: JSON Type: object

No Description Found

rotation

Type: MVector3

Rotation of the object

See Definitions/MVector3

alignRadial

Type: boolean or null

Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.
Defaults to true for geysers, tornados, and volcanoes, and false for everything else.


position

Type: MVector3

Position of the object

See Definitions/MVector3

isRelativeToParent

Type: boolean

Whether the positional and rotational coordinates are relative to parent instead of the root planet object.


parentPath

Type: string

The relative path from the planet to the parent of this object. Optional (will default to the root sector).


rename

Type: string

An optional rename of this object


startLit

Type: boolean

Whether the totem should start lit or extinguished.


extinguishOnly

Type: boolean

Whether the projection totem should be able to extinguished but not be able to be lit again with the artifact. Mainly useful if `startLit` is set to true.


pathToAlarmTotem

Type: string

A relative path from this planet to an alarm totem that will be activated or deactivated based on whether this totem is lit.


pathsToDreamCandles

Type: array

Relative paths from this planet to objects containing dream candles that will be activated or deactivated based on whether this totem is lit. All dream candles in the selected objects will be connected to this totem, so they do not need to be specified individually if a parent object is specified.

Items

Type: string

No Description Found


pathsToProjectionTotems

Type: array

Relative paths from this planet to projection totems that will be deactivated if this totem is extinguished. All projection totems in the selected objects will be connected to this totem, so they do not need to be specified individually if a parent object is specified.

Items

Type: string

No Description Found


pathsToProjectedObjects

Type: array

Relative paths from this planet to objects that will appear or disappear when this totem is lit or extinguished. Some types of objects and effects are not supported and will remain visible and active.

Items

Type: string

No Description Found


toggleProjectedObjectsActive

Type: boolean

If set, projected objects will be set to fully active or fully disabled instantly instead of smoothly fading lights/renderers/colliders. Use this if the normal behavior is insufficient for the objects you're using.