ProcGenModule
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scale
Scale height of the proc gen.
color
Ground color, only applied if no texture or material is chosen.
material
Can pick a preset material with a texture from the base game. Does not work with color or any textures.
texture
Can use a custom texture. Does not work with material or color.
smoothnessMap
Relative filepath to the texture used for the terrain's smoothness and metallic, which are controlled by the texture's alpha and red channels respectively. Optional.
Typically black with variable transparency, when metallic isn't wanted.
smoothness
How "glossy" the surface is, where 0 is diffuse, and 1 is like a mirror.
Multiplies with the alpha of the smoothness map if using one.
metallic
How metallic the surface is, from 0 to 1.
Multiplies with the red of the smoothness map if using one.
normalMap
Relative filepath to the texture used for the normal (aka bump) map. Optional.
normalStrength
Strength of the normal map. Usually 0-1, but can go above, or negative to invert the map.