PlayerSpawnPoint
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offset
Offsets the player/ship by this local vector when spawning. Used to prevent spawning in the floor. Optional: defaults to (0, 4, 0).
alignRadial
Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.
Defaults to true for geysers, tornados, and volcanoes, and false for everything else.
isRelativeToParent
Whether the positional and rotational coordinates are relative to parent instead of the root planet object.
parentPath
The relative path from the planet to the parent of this object. Optional (will default to the root sector).
rename
An optional rename of this object
startWithSuit
If you spawn on a planet with no oxygen, you probably want to set this to true ;;)
isDefault
Whether this planet's spawn point is the one the player will initially spawn at, if multiple spawn points exist.