PlayerSpawnPoint
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offset
Offsets the player/ship by this local vector when spawning. Used to prevent spawning in the floor. Optional: defaults to (0, 4, 0).
isDefault
Whether this planet's spawn point is the one the player/ship will initially spawn at, if multiple spawn points exist.
Do not use at the same time as makeDefaultIfFactRevealed or makeDefaultIfPersistentCondition
Spawns unlocked with this have lowest priority
makeDefaultIfFactRevealed
If the given ship log fact is revealed, this spawn point will be used
Do not use at the same time as isDefault or makeDefaultIfPersistentCondition
Spawns unlocked with this have highest priority
makeDefaultIfPersistentCondition
If the given persistent condition is true, this spawn point will be used
Do not use at the same time as isDefault or makeDefaultIfFactRevealed
Spawns unlocked with this have second highest priority
id
ID used to have a black hole or warp volume bring the player to this spawn specifically
alignRadial
Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.
Defaults to true for geysers, tornados, and volcanoes, and false for everything else.
isRelativeToParent
Whether the positional and rotational coordinates are relative to parent instead of the root planet object.
parentPath
The relative path from the planet to the parent of this object. Optional (will default to the root sector).
rename
An optional rename of this object
startWithSuit
If you spawn on a planet with no oxygen, you probably want to set this to true ;;)