Skip to content

PlayerRecoveryVolumeInfo

Celestial Body Schema / Definitions / PlayerRecoveryVolumeInfo
Schema Type: JSON Type: object

No Description Found

range

Type: number Default: 2

The range at which the volume can be interacted with.


maxViewAngle

Type: null or number

The max view angle (in degrees) the player can see the volume with to interact with it. This will effectively be a cone extending from the volume's center forwards (along the Z axis) based on the volume's rotation.
If not specified, no view angle restriction will be applied.


usableInShip

Type: boolean

Whether the volume can be interacted with while in the ship.


radius

Type: number Default: 1

The radius of this volume, if a shape is not specified.


shape

Type: ShapeInfo

The shape of this volume. Defaults to a sphere with a radius of `radius` if not specified.

See Definitions/ShapeInfo

rotation

Type: MVector3

Rotation of the object

See Definitions/MVector3

alignRadial

Type: boolean or null

Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.
Defaults to true for geysers, tornados, and volcanoes, and false for everything else.


position

Type: MVector3

Position of the object

See Definitions/MVector3

isRelativeToParent

Type: boolean

Whether the positional and rotational coordinates are relative to parent instead of the root planet object.


parentPath

Type: string

The relative path from the planet to the parent of this object. Optional (will default to the planet's root sector).


sectorPath

Type: string

The relative path from the planet to the sector that this object will be linked to. The special value "auto" will use the most specific sector in the parent path. Optional (will default to the planet's root sector).


rename

Type: string

An optional rename of this object


refuels

Type: boolean Default: true

Whether interacting with this volume refuels the player's jetpack.


heals

Type: boolean

Whether interacting with this volume heals the player.


cleansVisor

Type: boolean

Whether interacting with this volume cleans dirt off the helmet visor.


dlcFuel

Type: boolean

Whether the fuel fire color would be green.