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PlayerImpactRulesetInfo

Celestial Body Schema / Definitions / PlayerImpactRulesetInfo
Schema Type: JSON Type: object

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radius

Type: number Default: 1

The radius of this volume, if a shape is not specified.


shape

Type: ShapeInfo

The shape of this volume. Defaults to a sphere with a radius of `radius` if not specified.

See Definitions/ShapeInfo

rotation

Type: MVector3

Rotation of the object

See Definitions/MVector3

alignRadial

Type: boolean or null

Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.
Defaults to true for geysers, tornados, and volcanoes, and false for everything else.


position

Type: MVector3

Position of the object

See Definitions/MVector3

isRelativeToParent

Type: boolean

Whether the positional and rotational coordinates are relative to parent instead of the root planet object.


parentPath

Type: string

The relative path from the planet to the parent of this object. Optional (will default to the root sector).


rename

Type: string

An optional rename of this object


minImpactSpeed

Type: number Default: 20

Minimum player impact speed. Player will take the minimum amount of damage if they impact something at this speed.


maxImpactSpeed

Type: number Default: 40

Maximum player impact speed. Players will die if they impact something at this speed.