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ItemSocketInfo

Celestial Body Schema / Definitions / ItemSocketInfo
Schema Type: JSON Type: object

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rotation

Type: MVector3

Rotation of the object

See Definitions/MVector3

alignRadial

Type: boolean or null

Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.
Defaults to true for geysers, tornados, and volcanoes, and false for everything else.


position

Type: MVector3

Position of the object

See Definitions/MVector3

isRelativeToParent

Type: boolean

Whether the positional and rotational coordinates are relative to parent instead of the root planet object.


parentPath

Type: string

The relative path from the planet to the parent of this object. Optional (will default to the root sector).


rename

Type: string

An optional rename of this object


socketPath

Type: string

The relative path to a child game object of this detail that will act as the socket point for the item. Will be used instead of this socket's positioning info if set.


itemType

Type: string

The type of item allowed in this socket. This can be a custom string, or a vanilla ItemType (Scroll, WarpCode, SharedStone, ConversationStone, Lantern, SlideReel, DreamLantern, or VisionTorch).


interactRange

Type: number Default: 2

The furthest distance where the player can interact with this item socket. Defaults to two meters, same as most vanilla item sockets. Set this to zero to disable all interaction by default.


useGiveTakePrompts

Type: boolean

Whether to use "Give Item" / "Take Item" prompts instead of "Insert Item" / "Remove Item".


insertCondition

Type: string

A dialogue condition to set when inserting an item into this socket.


clearInsertConditionOnRemoval

Type: boolean Default: true

Whether the insert condition should be cleared when removing the socketed item. Defaults to true.


insertFact

Type: string

A ship log fact to reveal when inserting an item into this socket.


removalCondition

Type: string

A dialogue condition to set when removing an item from this socket, or when the socket is empty.


clearRemovalConditionOnInsert

Type: boolean Default: true

Whether the removal condition should be cleared when inserting a socketed item. Defaults to true.


removalFact

Type: string

A ship log fact to reveal when removing an item from this socket, or when the socket is empty.


colliderRadius

Type: number Default: 0

Default collider radius when interacting with the socket