InteractionVolumeInfo
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radius
The radius of this volume, if a shape is not specified.
shape
The shape of this volume. Defaults to a sphere with a radius of `radius` if not specified.
alignRadial
Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.
Defaults to true for geysers, tornados, and volcanoes, and false for everything else.
isRelativeToParent
Whether the positional and rotational coordinates are relative to parent instead of the root planet object.
parentPath
The relative path from the planet to the parent of this object. Optional (will default to the root sector).
rename
An optional rename of this object
prompt
The prompt to display when the volume is interacted with.
range
The range at which the volume can be interacted with.
maxViewAngle
The max view angle (in degrees) the player can see the volume with to interact with it. This will effectively be a cone extending from the volume's center forwards (along the Z axis) based on the volume's rotation.
If not specified, no view angle restriction will be applied.
usableInShip
Whether the volume can be interacted with while in the ship.
reusable
Whether the volume can be interacted with multiple times.
condition
The name of the dialogue condition or persistent condition to set when the volume is interacted with.
persistent
If true, the condition will persist across all future loops until unset.
audio
A sound to play when the volume is interacted with. Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list.
pathToAnimator
A path to an animator component where an animation will be triggered when the volume is interacted with.
animationTrigger
The name of an animation trigger to set on the animator when the volume is interacted with.