HeightMapTileInfo
No Description Found
size
The size, in meters, of each tile.
textureTile
Relative filepath to a color texture. Optional.
Note that this tile texture will be multiplied with the main texture map. This means that white will multiply by 2, black by 0, and grey by 1.
Thus, a texture that stays near (128, 128, 128) will blend nicely with the main texture map below.
Colors other than greyscale can be used, but they might multiply strangely.
smoothnessTile
Relative filepath to a texture for smoothness and metallic, which are controlled by the texture's alpha and red channels respectively. Optional.
Note that this tile texture will be multiplied with the main smoothness map and/or values. This means that black/red will multiply by 2, transparent by 0, and half transparent by 1.
Thus, a texture that stays near half alpha/red will blend nicely with the main smoothness map below.
normalTile
Relative filepath to a normal (aka bump) texture. Optional.
Blends additively with the main normal map.
normalStrength
Strength of the tile normal. Usually 0-1, but can go above, or negative to invert the map.