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GrappleTotemInfo

Celestial Body Schema / Definitions / GrappleTotemInfo
Schema Type: JSON Type: object

No Description Found

rotation

Type: MVector3

Rotation of the object

See Definitions/MVector3

alignRadial

Type: boolean or null

Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.
Defaults to true for geysers, tornados, and volcanoes, and false for everything else.


position

Type: MVector3

Position of the object

See Definitions/MVector3

isRelativeToParent

Type: boolean

Whether the positional and rotational coordinates are relative to parent instead of the root planet object.


parentPath

Type: string

The relative path from the planet to the parent of this object. Optional (will default to the root sector).


rename

Type: string

An optional rename of this object


minDistance

Type: number Default: 10

The minimum distance that the player must be from the grapple totem for it to activate.


arrivalDistance

Type: number Default: 4

The distance from the grapple totem that the player will stop at when it activates.


maxAngle

Type: number Default: 45

The maximum angle in degrees allowed between the grapple totem's face and the player's lantern in order to activate the totem.


maxDistance

Type: number Default: 29

The maximum distance allowed between the grapple totem's face and the player's lantern in order to activate the totem.