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Position of the object
The relative path from the planet to the parent of this object. Optional (will default to the root sector).
Whether the positional and rotational coordinates are relative to parent instead of the root planet object.
An optional rename of this object
Prevents the dialogue from being created after a specific persistent condition is set. Useful for remote dialogue
triggers that you want to have happen only once.
If a pathToAnimController is supplied, if you are within this distance the character will look at you. If it is set
to 0, they will only look at you when spoken to.
If this dialogue is meant for a character, this is the relative path from the planet to that character's
CharacterAnimController, TravelerController, TravelerEyeController (eye of the universe), FacePlayerWhenTalking,
HearthianRecorderEffects or SolanumAnimController.
If it's a Recorder this will also delete the existing dialogue already attached to that prop.
If none of those components are present it will add a FacePlayerWhenTalking component.
Radius of the spherical collision volume where you get the "talk to" prompt when looking at. If you use a
remoteTrigger, you can set this to 0 to make the dialogue only trigger remotely.
Distance from radius the prompt appears
Allows you to trigger dialogue from a distance when you walk into an area.
Relative path to the xml file defining the dialogue.
What type of flashlight toggle to do when dialogue is interacted with