DialogueInfo
No Description Found
isRelativeToParent
Whether the positional and rotational coordinates are relative to parent instead of the root planet object.
parentPath
The relative path from the planet to the parent of this object. Optional (will default to the root sector).
rename
An optional rename of this object
blockAfterPersistentCondition
Prevents the dialogue from being created after a specific persistent condition is set. Useful for remote dialogue
triggers that you want to have happen only once.
lookAtRadius
If a pathToAnimController is supplied, if you are within this distance the character will look at you. If it is set
to 0, they will only look at you when spoken to.
pathToAnimController
If this dialogue is meant for a character, this is the relative path from the planet to that character's
CharacterAnimController, TravelerController, TravelerEyeController (eye of the universe), FacePlayerWhenTalking,
HearthianRecorderEffects or SolanumAnimController.
If it's a Recorder this will also delete the existing dialogue already attached to that prop.
If none of those components are present it will add a FacePlayerWhenTalking component.
`pathToAnimController` also makes the dialogue into a child of the anim controller. This can be used with `isRelativeToParent`
to position the dialogue on relative to the speaker. If you also provide `parentPath`, that will instead override which object
is the parent, but the anim controller will otherwise function as expected.
pathToExistingDialogue
If this dialogue is adding to existing character dialogue, put a path to the game object with the dialogue on it here
radius
Radius of the spherical collision volume where you get the "talk to" prompt when looking at. If you use a
remoteTrigger, you can set this to 0 to make the dialogue only trigger remotely.
range
Distance from radius the prompt appears
attentionPoint
The point that the camera looks at when dialogue advances.
swappedAttentionPoints
Additional points that the camera looks at when dialogue advances through specific dialogue nodes and pages.
Items
No Description Found
See Definitions/SwappedAttentionPointInforemoteTrigger
Allows you to trigger dialogue from a distance when you walk into an area.
xmlFile
Relative path to the xml file defining the dialogue.
flashlightToggle
What type of flashlight toggle to do when dialogue is interacted with