BrambleNodeInfo
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alignRadial
Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.
Defaults to true for geysers, tornados, and volcanoes, and false for everything else.
isRelativeToParent
Whether the positional and rotational coordinates are relative to parent instead of the root planet object.
parentPath
The relative path from the planet to the parent of this object. Optional (will default to the root sector).
rename
An optional rename of this object
scale
The physical scale of the node, as a multiplier of the original size.
Nodes are 150m across, seeds are 10m across.
linksTo
The name of the planet that hosts the dimension this node links to
name
The name of this node. Only required if this node should serve as an exit.
isSeed
Set this to true to make this node a seed instead of a node the player can enter
fogTint
The color of the fog inside the node.
Leave blank for the default yellowish white color: (255, 245, 217, 255)
lightTint
The color of the light from the node. Alpha controls brightness.
Leave blank for the default white color.
hasFogLight
Should this node have a point of light from afar?
By default, nodes will have a foglight, while seeds won't, and neither will if not in a dimension.
possibleExits
An array of integers from 0-5. By default, all exits are allowed. To force this node to warp players out from only one hole set this value to [3], [5], or similar. Values of 0-5 only.
Items
No Description Found
preventRecursionCrash
If your game hard crashes upon entering bramble, it's most likely because you have indirectly recursive dimensions, i.e. one leads to another that leads back to the first one.
Set this to true for one of the nodes in the recursion to fix this, at the cost of it no longer showing markers for the scout, ship, etc.