AudioSourceInfo
Celestial Body Schema
/ Definitions / AudioSourceInfo
Schema Type: JSON Type: object
No Description Found
audio
Type: string
The audio to use. Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list.
minDistance
Type: number
At this distance the sound is at its loudest.
maxDistance
Type: number Default: 5
The sound will drop off by this distance (Note: for signals, this only effects when it is heard aloud and not via the signalscope).
volume
Type: number Default: 0.5
How loud the sound will play
isRelativeToParent
Type: boolean
Whether the positional and rotational coordinates are relative to parent instead of the root planet object.
parentPath
Type: string
The relative path from the planet to the parent of this object. Optional (will default to the root sector).
rename
Type: string
An optional rename of this object
track
Type: NHAudioMixerTrackName Default: environment
The audio track of this audio source.
Most of the time you'll use environment (the default) for sound effects and music for music.