AudioSourceInfo
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audio
The audio to use. Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list.
minDistance
At this distance the sound is at its loudest.
maxDistance
The sound will drop off by this distance (Note: for signals, this only effects when it is heard aloud and not via the signalscope).
volume
How loud the sound will play
isRelativeToParent
Whether the positional and rotational coordinates are relative to parent instead of the root planet object.
parentPath
The relative path from the planet to the parent of this object. Optional (will default to the planet's root sector).
sectorPath
The relative path from the planet to the sector that this object will be linked to. The special value "auto" will use the most specific sector in the parent path. Optional (will default to the planet's root sector).
rename
An optional rename of this object
track
The audio track of this audio source.
Most of the time you'll use environment (the default) for sound effects and music for music.