GameOverModule
No Description Found
text
Text displayed in orange on game over. For localization, put translations under UI.
colour
Change the colour of the game over text. Leave empty to use the default orange.
condition
Condition that must be true for this game over to trigger. If this is on a LoadCreditsVolume, leave empty to always trigger this game over.
Note this is a regular dialogue condition, not a persistent condition.
audio
The audio to use for the credits music. Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list.
Credits will be silent unless this attribute is specified.
Note: only applies when creditsType is set to "custom".
audioVolume
The length of the fade in and out for the credits music.
Note: only applies when creditsType is set to "custom".
audioLooping
Determines if the credits music should loop.
Note: only applies when creditsType is set to "custom".
length
Duration of the credits scroll in seconds.
Note: only applies when creditsType is set to "custom".
creditsType
The type of credits that will run after the game over message is shown