Addon Manifest Schema
Describes the New Horizons addon itself
Achievements for this mod if the user is playing with Achievements+
Achievement icons must be put in a folder named "icons"
The icon for the mod must match the name of the mod (e.g., New Horizons.png)
The icons for achievements must match their unique IDs (e.g., NHWARPDRIVE.png)
Each item of this array must be:
Info for an achievement to be used with the Achievements+ mod.
The unique ID of the achievement. This must be globally unique, meaning all achivements for
you mod should start with something to identify the mod they are from. For example, Real Solar System
uses "RSS" and Signals+ would use "SIGNALSPLUS_".
Should the name and description of the achievement be hidden until it is unlocked. Good for hiding spoilers!
A list of facts that must be discovered before this achievement is unlocked. You can also set the achievement
to be unlocked by a reveal trigger in Props -> Reveals. Optional.
Each item of this array must be:
A list of signals that must be discovered before this achievement is unlocked. Optional.
Each item of this array must be:
A list of conditions that must be true before this achievement is unlocked. Conditions can be set via dialogue. Optional.
Each item of this array must be:
Credits info for this mod. A list of contributors and their roles separated by #. For example: xen#New Horizons dev.
Each item of this array must be:
A pop-up message for the first time a user runs the add-on
The schema to validate with